DURATION:
2022-2024
MAIN OBJECTIVE:
The overall objective of the project is to encourage VET students to engage in STEAM-related professions and to equip them with the necessary skills using DRONE technology.
The key competencies that are promoted within the framework of the project are:
- High digital skills that seem to be missing in VET curricula and are currently required to access the labor market and be included in VET professional profiles.
- Specific “broad and deep” digital skills and the use of technologies conducive to Industry 4.0.
- Job-specific VET-related competencies for various fields and sectors that are not offered as work-based learning opportunities or include hazards or risks to workers.
MAIN RESULTS:
- The white paper on the use of technology and STEAM in VET: transnational monitoring report and peer review.
- Drones@Steam self-assembly manual for vocational training centers.
- Drones@Steam e-Learning Academy: platform and mobile application.
- Drones@Steam Academy: launch within the framework of the European VET week.